Manual de 3ds max

If you make your 3D objects in 3ds Max, you can save your files directly into your Project or export them into Unity using the Autodesk . One difference is Unity will place a Game Object as the new root, containing the animations, and will place the mesh and material information in the root bone.

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Saving a Max file or exporting a generic 3D file type each has advantages and disadvantages see class-Mesh When exporting a bone hierarchy with mesh and animations from 3ds Max to Unity, the Game Object hierarchy produced will correspond to the hierarchy you can see in “Schematic view” in 3ds Max.

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If you prefer to have animation and mesh information in the same Unity Game Object, go to the Hierarchy view in 3ds Max, and parent the mesh node to a bone in the bone hierarchy.

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For both UV sets to come through properly, the material in 3ds Max has to be Standard and both Diffuse (for main texture) and Self-Illumination (for lhtmap) map slots have to be set up: Note that if object uses a Shell material type, then current Autodesk’s FBX exporter will not export UVs correctly.


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